About DI
Dino Interactive is a tiny company started in January 2009 by Marco Dinacci.
After 6 years working in sectors like IT, telecommunications, multimedia and aerospace, I created this company to work on my own personal projects, for education, fun, and profit.
I met extraordinary people during my career and I'm taking pride in having worked with them.
I've been at CNES, at EUMETSAT and at European Space Agency centers like ESTEC, ESOC and ESAC.
I won't never forget how minuscule I felt in front of the SMOS Science Advisory Group members when presenting a software I developed for the SMOS mission, nor the impressive amount of knowledge of the Open Geospatial Consortium (OGC) people.
And most of all I won't forget the words of appreciation and incouragement I received by my now ex-collegues.
However, I think it's time to do something completely different now.
The first project I'm working on is a remake of an old videogame that I was used to play on a Commodore 16 twenty years ago. There is no release date yet, although it will probably be around end of summer 2009.
At the same time I do consultancy work, especially in the aerospace field, in order to pay my bills.
If you're interested in my services feel free to contact me by e-mail (
). You can take a look at my detailed Curriculum Vitae ( [french] | [english]) to see what I've done in the past although I'll be more than happy to work at something new. Take also a look at my LinkedIn profile.
I prefer to telecommute but I can relocate everywhere for short periods of time.